Release Notes

Weekly Playtest 7 – May 24

Last update May 24, 2019

Some important facts for the playtest:

  1. The test will start on May 24 at 5PM CEST / 11 AM EDT
  2. The test is scheduled to end on May 27, 9  AM CEST / 3 AM EDT. You can check the server status here.
  3. To facilitate leaving the servers open overnight, the chat will be deactivated for the foreseeable future. However, you can still use the comm wheel and we also recommend that you join the official Discord, in case you want to ask for advice or give feedback.
  4. We have recently introduced Spanish and French localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the “Report Bug -> Localization Bug” tab in the game menu.
  5. For know issues, please check the end of this page.

What to expect?

Visuals

Kit Visualization

First of all, we are happy to show you our newest addition to make the world more immersive: Kit Visualization! From now on, you will be able to recognize the faction that made your kit from an additional element on your character’s suit:

Korolev Boxer Suit

Osiris Quick Suit

ICA Dragonfly Suit

Pact

We are currently testing new ideas for the pact system based on player feedback, so for the next playtest the time it takes to cancel a pact is reduced from 10 to 3 seconds! Please tell us your feedback about this change on Discord or in our ingame survey.

Crafting

Crafting prices for weapons and abilities are now fixed to a specific value instead of getting cheaper with Reputation progress! For the majority of players prices will go down. The Reputation is now needed for unlocking the different blueprint levels.

Activities

The discoverability of activities has changed, a lot of activities will now only display markers when you are close to them.

Player

  • If a player is killed (No DBNO), he will now drop his current weapon and abilities on the ground
  • Getting hit by an opposing player no longer slows you down
  • Red overlay when aiming at enemy players is gone
  • Player marker is now more visible on the map
  • Interaction with objects improved. They should no longer be stuck in the ground

Balance

  • Weapons
    • Manticore
      • Projectile Speed from 7500 to 15000
      • Damage from 42 to 38
    • Bolt Action
      • Is now a projectile weapon instead of heatscan
      • Higher zoom level on base gun when targeting
    • KBR Longshot
      • Tweaks to recoil curve
      • Recoil recovery from 100% to 90%
    • Asp Flechette Gun
      • Damage from 28 to 26
  • Mods
    • Scarab Pistol
      • Chain Reaction
        • Base weapon damage from 90% to 80%
        • Chained bolt damage from 65% of base weapon damage to 40%
    • Phasic Lancer
      • Internal Catalyst
        • Now deals less damage per shot
        • Now also adds spread when firing in ADS
      • Single Shot Chamber
        • Now deals less damage per shot
  • Gadgets
    • Increased Translocator spinup time from 0.65 to 2.3
    • Increased Translocator price from 100 to 250
  • Kits
    • Jetpack Charge Punch now pauses your movement for a short duration as you land
    • Cloak is now disabled if charge your Jetpack while cloaked
  • Squad mode
    • Squad mode has received an activity combination pass, so the selection of different activity sets is now different

Weapons

Mods in General
  • Added new mods for all Battle Rifles and Sniper Rifles!
  • The following weapons have mods and an initial balance pass:
    • All pistols – Bulldog, Hammer, Scarab, K-28 Mk2
    • All SMGs – Asp Flechette Gun, KM-9 “Scrapper”, Voltaic Brute, S-76 PDW Mk2
    • Assault Rifles – Advocate, KOR-47,
    • Battle Rifles – Lacerator, KBR Longshot, C-32 Bolt Ation Mk2
    • Sniper Rifles – Kinetic Arbiter, KARMA-1, Basilisk
    • Burst Rifles – Phasic Lancer
Customer Service
  • You are now able to report issues in our game through the overlay menu.
  • These are not intended to be bug reports, but more broader questions which can be replied by our customer service team.
  • It’s currently our first implementation and we’re expecting some hiccups from this so would recommend using The Cycle discord for more immediate questions.

 

Thank you for all your feedback last week.

We recommend to watch today’s stream with Executive Producer RickDekard and Senior Level Designer Daze_!  (Starts at 5 PM CEST on twitch.tv/thecyclegame)

Please remember, this is an alpha build, bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count.

Known issues:

  • Chat has been disabled for the duration of the test. We recommend to join our Discord to join the conversation.
  • Mods are not active on all weapons yet, but the following weapons have received mods and an initial balance pass: All pistols, all SMGs, all Assault Rifles, All Sniper Rifles, Phasic Lancer
  • Client crashes might occur when crafting weapons, please send the crash report should this happen to you.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!

Leave a Reply