Release Notes

Weekly Playtest 5 – May 10

Last update May 10, 2019

Here are some important facts for the playtest:

  1. The test will start on May 10 at 5PM CEST / 11 AM EDT
  2. The test is scheduled to end on May 11,  AM CEST / 3 AM EDT. You can check the server status here.
  3. To facilitate leaving the servers open overnight, the chat will be deactivated for the foreseeable future. However, you can still use the comm wheel and we also recommend that you join the official Discord, in case you want to ask for advice or give feedback.
  4. We have recently introduced Spanish and French localization into the game. If you are a native speaker of those languages, we would really appreciate your help to improve the quality by reporting wrong or missing translations via the “Report Bug -> Localization Bug” tab in the game menu.
  5. For know issues, please check the end of this page.

What to expect?

Rebalancing of in-match economy

We wanted to make fighting against AI enemies feel more rewarding, so we raised the amounts of credits you can get for killing them. To offset the increase, you will now receive less credits for completing contracts (25 per victory point)

Pistols are modable again

The next batch of weapon mods have been reworked. This time we targeted pistols: You can now craft and equip mods for the Scarab, Hammer, K-28 Mk II and the Bulldog! Please try them out and let us know what you think of the new options these mods provide.

Pistol Balance

Additionally we’ve further rebalanced the K-28 and the Hammer.

  • K28-Autopistol
    • Damage from 40 to 42
    • Firing interval from 0.15 to 0.175
    • Recoil compensation time from 0.18 to 0.2
    • Spread decrease start timer from 0.12 to 0.15
    • Reload time from 1.1 to 1.3
  • Hammer
    • Reload time from 1.95 to 2.175
    • Reduced recoil severity
    • Reduced recoil while in ADS
    • Reduced recoil recovery. Aim now needs to be adjusted slightly to remain on target
We’ve implemented the first version of our weapon vanity system.

You will be able to change the look of weapons you have crafted by selecting different skins. Please note that these are still work in progress, not all weapons have different skins yet, and in the future, some of these might be premium vanity content.

Visual improvements to the map
  • We added vines to our jungle.
  • The mining facility located just outside the jungle received a weathering pass, integrating it better into the environment.
  • The woodcutter camp near the waterfall got a small visual overhaul, adding mushrooms and more overgrowth.
  • We added new foliage assets to the waterfall area, making it even more diverse and lush.
  • Small rocks are now arranged around bigger rocks, integrating them better in the environment and adding detail to the ground.
  • We’ve added lighting improvements during storm sequence.
  • Visual improvements for water impact (Different effects for soft, medium and heavy landing in the water).
  • Several drop pod sequence fixes (The drop pod sequence should now work more reliably. Bad network connections can still cause the sequence to break, but should not cause a deadlock.)
Contracts – Laser Drill
  • The laser drill mesh was updated and is now close to being finished.
  • Laser drill landing zones have been implemented on the map and show damage on the environment.
General Improvements
  • Tutorial improvements
    • Tutorial is now shorter and features the proper game mode now
  • Several bugfixes
  • Ambient audio improvements (New ambient sounds in the map, mostly regarding the new storm sequence)
  • Performance optimizations
Crafting
  • In addition to resource requirements, you now need to achieve a certain faction level in order to be able to unlock a blueprint.
Game Settings
  • Added ADS and Scoped sensitivity slider.
UX
  • Added a note indicating Training Ground is playable while matchmaking. (Check it out)
  • We’re now able to send server messages to everyone playing. You should be able to see them during matches, in the station and in the chat window. If you see such a message and have feedback on delivery and visibility, please let us know.
Customer Service
  • You are now able to report issues in our game through the overlay menu.
  • These are not intended to be bug reports, but more broader questions which can be replied by our customer service team.
  • It’s currently our first implementation and we’re expecting some hiccups from this so would recommend using The Cycle discord for more immediate questions.

 

Thank you for all your feedback last week.

We recommend to watch today’s stream with Executive Producer RickDekard and Senior Game Engineer Joxx^0r!  (Starts at 5 PM CEST on twitch.tv/thecyclegame)

Please remember, this is an alpha build, bugs and crashes are to be expected. If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game. Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count.

 

Known issues:

  • Chat has been disabled for the duration of the test. We recommend to join our Discord to join the conversation.
  • Only the mods for the following weaponsare currently active.
    • Kinetic Arbiter, Advocate, Scarab, Hammer, K-28 Mk II, Bulldog
  • Teleport prompt still appears even if not usable if you get into DBNO (“Down But Not Out” / Knocked) after you have already used it once
  • After redeeming the key, the game might appears as “unavailable” on the Epic Games Store. Restarting the Epic Launcher should solve this.
  • Client crashes might occur when crafting weapons, please send the crash report should this happen to you.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!

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