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Release Notes — Release 21

By 10 ноября, 2020No Comments


Last updated on November 10th, 2020




The Nightmare over Fortuna III is over Prospectors, but it will take a while for the skies to clear up, as the gloomy atmosphere still lingers on the planet! This of course means that your Pumpkin heads are gone, they get moldy after all and you don’t want to catch an infection. Yuck.

We received a lot of feedback about the KBR and the Suits, so let’s dive into the changes:


  • ASP-Flechette 
    • Increased recoil
  • Lacerator
    • Increased damage from 70 to 75
  • Mods
    • Explosive rounds
      Impacting KBR-Longshot, Kor-47, Hammer, and Advocate

      • Damage falloff starts at 0.85 meters
      • Falloff damage reduction changed to 20% at 2 meters.


  • Upgrades should now impact radial damage


  • In-air damage
    • Now also impacts radial damage
  • In-air armor
    • Now also impacts radial damage



  • The Bug Reporter button was removed, please use the Customer Support button instead.


  • The train mechanics received another fix.
  • The season timer is back.
  • We unified the highlight for appearance items when in use.
  • Shell Divider mod shows the correct info.
  • We fixed the water in parts of Bright Sands.


  • Career stats are disabled due to some issues and will be enabled again when fixed.
  • Voice chat will not work in the lobby when using the open microphone setting. Push-to-talk will work just fine.
  • Player search for your friends list can still show players at the bottom of the list.


Please remember:

We are still in Early Access even though Season Three has started. The game is still in development. This means that bugs and crashes are to be expected.

Please also keep in mind that queue times, especially late in the night might be longer than expected due to a lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!