Release Notes

Patch Notes – Patch 17.1.0

By August 27, 2020No Comments

 

Last updated on August 27th, 2020

 

PATCH 17.1.0

 

WEAPON BALANCE

  • General
    • Increased recoil value for all SMGs.
  • S-576 PDW
    • Reduced magazine size from 30 to 25.
  • Gorgon
    • Increased recoil value.
    • Increased reloading time from 1.55s to 2s.
    • Decreased magazine size from 90 to 75.
  • Voltaic Brute
    • Reduced damage from 40 to 35.
  • Karla
    • Increased direct damage from 200 to 250.
    • Increased radial damage from 250 to 300.
  • Phasic Lancer
    • Improve refiring time from 0.305s to 0.25s.
  • Maelstrom
    • Increased rate of fire from 0.42s to 0.38s.
    • The maximum trace distance for the bullets has been increased allowing to deal damage to players beyond 45 meters.
  • K-28
    • Increased projectile speed from 23000 to 25000.
  • KBR Longshot
    • Reduced recoil while in ADS.

MISC

  • Ranked modes will now include 1 recall, for a total of 2 lives per game. Ranked modes will still not include recall batteries.
  • Additional information on contract HUD (amount of Brightcaps on hand for instance) will now be visible at all times.

BUGFIXES

  • Level 2 upgrades in-match will now work properly.
  • Fixed a faulty value, evacing in Solo will now grant the expected 10 VP instead of 20.
  • Fixed an ongoing issue where players were unable to equip weapon Skins and Charms.
  • Fixed an issue that would allow players to go into negative K-Marks values. No more buying stuff on credit!
  • Fixed a lot of stuff regarding Career Stats, including info on Brightcaps, Power-up Stations, VP, Mag-Train and Hunts.
  • Fixed an issue that would duplicate your character in the station. Remember you’re unique and no one is like you out there.
  • You will now be able to talk to Emmanuel Sullivan from across the desk. He’s still trying to scrub off all those boot prints.
  • Swapping weapons should now show the proper weapon previews.
  • Vehicle skins can be equipped again.
  • Fixed a few display errors in the RU version of the game.
  • All members of a squad will now know what they’re currently queuing for.
  • Fixed a few issues regarding the interface for Prospector Levels.
  • Fixed a sound issue where footsteps and slides wouldn’t be heard.
  • Voice activation shouldn’t be automatically turned on regardless of player settings anymore.
  • Weapon Charms will now be shown and properly attached to weapons during a match.
  • Weapon preview will now properly show equipped Skins and Charms.
  • The exact amount of Aurum will be properly displayed in every starter pack.

KNOWN ISSUES

  • You may get a notification notice twice when purchasing more than 20 Fortuna Pass levels at once.
  • The keybinding for “pinging” is not working as expected. Here’s how it currently works:
    • Single click: Ping the specified location.
    • Double click: Ping for hostiles (i.e. “We’ve got some Prospectors here).
    • Hold click: Open the comm wheel.
  • There may still be some issues regarding weapon skins. Please don’t hesitate to use the in-game report if you come across something.

 

Please remember:

We are still in Early Access even though Season Three has started. The game is still in development. This means that bugs and crashes are to be expected.

If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game.

Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!