The Independent Civilian Advisory is a political organization present on many permanent stations and settlements across Federal space. It exists with official recognition and support by the Federal Authority to help set up civilian institutions and associations independent from any major corporations or nations. Officially, it's a non-profit organization that answers to the Federation, and to the nation it operates under if one is present, to ensure basic needs and freedoms for the population it manages without interference by corporations. Often, it's the real government and only civilian focused organization in areas where there is no official, or effective, government.
The ICA on Prospect Station organizes several companies and businesses needed to keep the station community healthy and acts as an interface between Habitat, the official station owners, and the various factions of the station, including Prospectors and interstellar corporations. The Advisory is headed by a committee made up of former colonists, station oligarchs, business representatives, and union leaders, each with their own conflicting interests, often leading to the organization having no clear goals other than the wellbeing of the station's populace and maintaining the status quo that allows for the organization to profit off its dealings with prospectors.
While the ICA competes with other major players for the resources of Fortuna III, the organization is protected and respected on the station, where it carries out its duties without too much interference. Plus, every major company has card carrying ICA members in its workforce, something that makes overt moves against them difficult to carry out, never mind unpopular among the station's populace.
ICA gear is a mix standard kit built on station with the environment's scarce and unique resources, and custom items that borrow inspiration from those of other factions or the planet itself. Over all, ICA favors balanced and versatile, with few exceptions.
Though less powerful than other rifles, the Lacerator is still a capable and accurate weapon at most ranges, boasting a decent fire rate, accuracy, and handling.
The SAR-62B "Advocate" is a dependable weapon at close to medium range, offering a good balance between accuracy and rate of fire.
A fast-firing Phase LMG; high recoil requires the user to aim and steady themselves to be effective, unless they just intend to call attention to themselves.
Though unconventional, the crystal fragments fired by this weapon carry enough kinetic energy to defeat light armor and inflict terrible wounds.
High damage, high rate of fire, high recoil. It's difficult to control and loses power over the range, but few weapons are deadlier at close range.
A slow firing launcher, projectiles create a harming energy field on impact. Further discharges of the launcher into an active field feed into it, until reaching a critical point resulting in a devastating release of energy.
Firing a solid metal rod at immense velocity and great accuracy, this weapon is favored among Prospectors that want to resolve their differences quickly and from a safe distance.